Game maker exe to gmk3/7/2024 ![]() ![]() The default browser you have chosen in the OS will already be added to the list of devices, but usually when testing an HTML5 game you would want to test it on a number of different browsers to ensure compatibility and performance, so here you can add further browsers that are installed on your machine. To open the Device Manager, simply click the "pencil" icon beside the "Device" column in the Target Manager, which will open up the following window: The HTML5 target is no exception, only here you add browsers instead of actual physical devices. One of the main features of the Device Manager is that it permits you to set up multiple devices for your different platforms and then test your projects on each one of them. Setting Up Alternative Browsers For Testing Note that you may get a Firewall warning the first time you run the target as GameMaker uses a micro web server (see here for more information) to serve the game to the browser and this will require access to your network. ![]() Once you have selected this target, you can run your game from the IDE as you would for any other target or for testing and it will open the default browser (as set by the OS) and run the game. ![]() To target HTML5 from the IDE, use the Target Manager, which is located in the top-right of the main GameMaker workspace: In this article, we give the required steps to get the HTML5 platform up and running. ![]()
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